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-=281-gaming=- :: View topic - [281] GAMING MODS FOR YOUR ENJOYMENT - A LIST
 
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 Dixy
 Rank: JUST ME




 Joined: Aug 21, 2008
 Posts: 189
 Location: Texas, USA

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PostPosted: Mon Sep 29, 2008 1:18 pm    Post subject: [281] GAMING MODS FOR YOUR ENJOYMENT - A LIST Reply with quote

ORIGINAL MODS CREATED BY: SHARPEYE-SHAYNE (his mods that have been untouched are marked by *SS)
SUBSEQUENT MODS/CHANGES TO ORIGINAL MODS BY: Jaymz, Dixynrmus, Legend, RandomShot, Relmlen, DarknessHero

Before you cry "CHEATER!", take a look at some of our awesome mods. Our mods are designed with you in mind, so we hope you will enjoy them! Check back here often, as this will be updated as new mods are added:

All Handheld guns except for the pistol:
-takes out cars and helos but in multiple rounds (same as any other weapon on our server)
-one shot kill to the head, two shots to the body
-are equally accurate despite the stance when fired

Grenades
-slightly wider range but still out-runnable, increased damage
-can take out armor but takes 7-8 or a more

All Vehicles
-can drive underwater without dying (only jeeps/hummers/vodniks)
-faster, more torque
-increased armor

All Armor
-tanks can last underwater for about sixty seconds
-faster speed

Snipers:
-M24 is a one shot kill anywhere on body, takes out cars and aircraft
-M95 one shot kill anywhere on body or head, snipes through glass, takes out cars and aircraft *SS
-SVD &Type88 are a two shot kill (one shot depending on the players health)
-all kits have four claymores instead of two *SS
-claymores can be placed on vehicles (sticky claymores) *SS
-claymores have wider range and radius and can take out cars *SS

Aircraft:
-jets have stronger afterburners *SS
-respawning every ten seconds on most maps *SS; due to crashing issues this later had to be either reduced to normal or eliminated on some maps.
-missile and gun blast radius' wider and more powerful
*update: # of times per spawn point reduced by 1 per point

Anti-tank Missiles are faster *SS
Anti-tank Missiles are more powerful

C4 in the Spec-Ops kit is modded to be one to blow anything, i.e. one for UAV, one for Scanning etc.

Commander Tools:
-artillery is modded to have a slightly wider range, damage and increased missile rate *SS
-tools refuel faster after executed *SS
-supply box heals/resupplies/repairs faster and lasts longer (more supplies) and also has a wider radius.
*update: artillery power reduced

Infantry:
-infinite sprint
-soldiers sprint faster

Engineer wrench repairs faster *SS

AT Mine has wider radius *SS

All chopper missiles are stronger against ground troops and light vehicles

APCs are faster in the water

AAVs are faster

L85A1 - no force up recoil

All tanks main gun does more damge, less overheat

All tanks gunner gun does more damage, less overheat

All helicopter flares reload faster

All APC fireport guns are stronger, less overheat

All Jet guns are stronger

All Anti Air Vehicles guns are stronger, less overheat

All Cargo helicopter guns are stronger, less overheat

All jeeps/hummers primary gun stronger, less overheat

ALL pistols are stronger

Jet TV guide missiles have longer lock distance

Jet TV guide missiles do more damage

MODS TO EXPERIMENT WITH REDUCING SERVER CRASHES:
Attack helos: reduced to 2 per spawn point
Grasshopper helos: reduced to 1 per spawn point
Fighter jets: reduced to 1 per spawn point
Bombers: reduced to 2 per spawn point
Karkand in particular:
# of armor reduced to 1 per spawn point
Artillery for all teams: damage reduced
Dao: damage increased
Claymores: no longer stick to cars, no longer take cars out. only people.
C4: bad news for all you glitchers out there =O you can't glitch with our c4 anymore, but its still one to take anything out.
Artillery: brought down a notch again


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